Pandvil creates some of the most played experiences on Fortnite, and we're now making moves into Roblox. With team members across the world and a new Colombia office on the way, we're at an exciting inflection point — growing fast, staying collaborative, and looking for people who want to be part of something that's already at the top and has even bigger ambitions ahead.
About this Role
We're building out Pandvil's first Colombian team and this is one of the founding positions. You'll start fully remote within Colombia, working closely with our general team. We're actively searching for office space now, with Medellín as our first choice and Bogotá as a strong alternative — we expect to have a physical office established within a few months. The final location will be influenced by where we find the best talent, so we welcome applicants from either city or surrounding areas who are open to working onsite once we're set up. If you're based in one city but open to relocating to the other, we'd love to know that too.
Requirements
Strong written and verbal communication skills in English for collaboration, documentation, and code reviews
Hands-on experience with Verse & UEFN, or 5+ years of professional experience programming in a team environment within game engines such as Unreal Engine, Unity, or Godot, with deep practical experience in Verse
Strong understanding of gameplay systems architecture, including state management, Verse's event driven architecture events, concurrency features, and other common design patterns.
Proven experience building and maintaining large UGC gameplay systems
Strong debugging and optimization skills within UEFN constraints
Responsibilities
Implement gameplay mechanics using Verse (Epics new language currently only used in UEFN)
Implement UI using Unreal Motion Graphics (UMG) in combination with Verse and Verse UI/Fields
Experience managing or leading teams using task management and project tracking tools in a sprint styled workflow (e.g.,