ChillBase studio is an independent and innovative player in the gaming industry. We’re fueled by our passion for crafting outstanding products.
Our flagship project, One State, is currently in soft launch and actively evolving. It is a complex live F2P product with a player-driven economy designed for long-term growth without regular wipes. Developing and maintaining such a system requires a deep understanding of player behavior, strong prioritization skills, and close collaboration across product, design, analytics, and live operations.
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Expectations
What We Want To See
Experience working on F2P projects (mid-core / hardcore)
Deep expertise in early funnel optimization: activation, onboarding, early retention (D1/D3/D7)
Proven track record of improving FTUE metrics (activation rate, tutorial completion, drop-off reduction)
Cross-functional collaboration with Marketing, Monetization, and LiveOps teams
Strong analytical skills:
defining tasks, interpreting data, and driving product decisions
Ability to clearly formulate requirements for research and analytical dashboards
Solid understanding of the role of analytics and a data-driven approach in product development
Native Russian language
Additionally, It Would Be Great To Have
Experience with mobile mid-core / hardcore projects
Understanding of mobile FTUE specifics (short sessions, fast onboarding)
Strong exposure to MMO / RolePlay (RP) games
Experience conducting UX testing, CustDev, and focus groups
Experience working with progression systems and early-game balance
Background in systems game design
Basic knowledge of SQL / Python (ability to write simple database queries)
What You Will Be Doing
Develop and improve the FTUE (First-Time User Experience), including onboarding, tutorials, and first-session experience
Implement gameplay and meta-systems focused on new player